The newest Thumbs shirt available at store.idlethumbs.net, voted on by you the readers.  Loving entitled “Idle Vice.”

The newest Thumbs shirt available at store.idlethumbs.net, voted on by you the readers.  Loving entitled “Idle Vice.”

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As you may have heard in our most recent episode, our intended release of Idle Thumbs 150 was sabotaged by BigDogs. This misfortune has now been artistically commemorated by Idle Forums member atte, developer of the excellent game “Big Dog! Run - a video game tribute to BigDog.” Check it out if you haven’t!

As you may have heard in our most recent episode, our intended release of Idle Thumbs 150 was sabotaged by BigDogs. This misfortune has now been artistically commemorated by Idle Forums member atte, developer of the excellent game “Big Dog! Run - a video game tribute to BigDog.” Check it out if you haven’t!

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Sean gave a talk! To game developers! It’s about video games.
From the Campo Santo blog:

I spoke at the Game Developers Conference here in SF last week and did my best to unpack some of the goals of past and present video games I’ve worked on.  You can see all of my keynote slides right here. If you’d prefer a .pdf, I can do that as well.
(I’ve written out the bulk of the talk in the manner in which it was spoken in the notes, so they shouldn’t be totally indecipherable.)
I also had an uncontrollable fit of burping throughout the presentation so you get to avoid all that by going through the presentation at your leisure.
Furthermore, if you’d rather just get the tl;dr version, you can check out some of these write-ups.
Polygon! 
Game Informer!
Gamasutra!
-Sean

Sean gave a talk! To game developers! It’s about video games.

From the Campo Santo blog:

I spoke at the Game Developers Conference here in SF last week and did my best to unpack some of the goals of past and present video games I’ve worked on.  You can see all of my keynote slides right here. If you’d prefer a .pdf, I can do that as well.

(I’ve written out the bulk of the talk in the manner in which it was spoken in the notes, so they shouldn’t be totally indecipherable.)

I also had an uncontrollable fit of burping throughout the presentation so you get to avoid all that by going through the presentation at your leisure.

Furthermore, if you’d rather just get the tl;dr version, you can check out some of these write-ups.

-Sean

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A few of the Thumbs have been working on a game called Firewatch for the last few months! Check it out! Video games!
camposantoblog:

It’s been hard to stay quiet about what our small team has been working on for the last couple of months. 
That sounds like a cliche, but we’ve actually been having a lot of difficulty there. A couple weeks ago, Jake accidentally leaked some concept art on a Day Z livestream. We also not-so-accidentally hinted at the name of the game in our company newsletter. Then we almost-entirely-accidentally let slip the name of the game in a podcast episode.
So here it is! Our first game is called Firewatch. It’s a single-player, first-person exploration mystery set in the Wyoming wilderness, where your only human connection is communicating with your supervisor over a handheld radio. 
You can read more about the game at the official site. And from this point on, we’re going to capitalize on our tenuous grasp on the notion of confidentiality. Here on the studio blog, we’ll be posting bits and pieces from the development of Firewatch, as well as general Campo Santo office shenanigans.
So let us know in the comments what kind of stuff you’d like to see—we’re looking forward to sharing it.

A few of the Thumbs have been working on a game called Firewatch for the last few months! Check it out! Video games!

camposantoblog:

It’s been hard to stay quiet about what our small team has been working on for the last couple of months. 

That sounds like a cliche, but we’ve actually been having a lot of difficulty there. A couple weeks ago, Jake accidentally leaked some concept art on a Day Z livestream. We also not-so-accidentally hinted at the name of the game in our company newsletter. Then we almost-entirely-accidentally let slip the name of the game in a podcast episode.

So here it is! Our first game is called Firewatch. It’s a single-player, first-person exploration mystery set in the Wyoming wilderness, where your only human connection is communicating with your supervisor over a handheld radio. 

You can read more about the game at the official site. And from this point on, we’re going to capitalize on our tenuous grasp on the notion of confidentiality. Here on the studio blog, we’ll be posting bits and pieces from the development of Firewatch, as well as general Campo Santo office shenanigans.

So let us know in the comments what kind of stuff you’d like to see—we’re looking forward to sharing it.

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Help record the new Idle Thumbs theme!
Chris here. I’m looking for singers to help us perform the new Idle Thumbs theme that will debut in episode 150. The idea is that a chorus of Thumbs fans will sing the various “video games” harmony lines, creating a fuller sound than when it’s me overdubbing myself three times.
If you want to help out, and you think you can hold a pitch, download the zip file of guide vocal tracks, and record your own voice against them, maintaining the timing and pitch. Each file you record, in wav or high-quality mp3 (at least 256kbps), should consist of only one line, with the same filename as the original. Each file in the zip has a click track to help you with timing, but yours shouldn’t have that.
As you can tell from my own files, my voice doesn’t hold up all that well without accompaniment—the goal here isn’t for pristine solo vocal performance, it’s to get a good blend of voices singing basically in pitch and in time.
If you’re a woman, or a man with a high tenor, feel free to record any of the lines an octave up.
We don’t have a place for you to upload these right now, so you’ll have to find your own place to host them. Send them in to questions@idlethumbs.net with the subject line “Theme 150 vocals”. 
Please note that I probably won’t be able to use every single submission—I’ll be selecting the ones that hit a good standard of audio quality, pitch and tempo accuracy, and overall blend.
If you have any questions, you can ask me on twitter at @chrisremo.
This is going to be rad!

Help record the new Idle Thumbs theme!

Chris here. I’m looking for singers to help us perform the new Idle Thumbs theme that will debut in episode 150. The idea is that a chorus of Thumbs fans will sing the various “video games” harmony lines, creating a fuller sound than when it’s me overdubbing myself three times.

If you want to help out, and you think you can hold a pitch, download the zip file of guide vocal tracks, and record your own voice against them, maintaining the timing and pitch. Each file you record, in wav or high-quality mp3 (at least 256kbps), should consist of only one line, with the same filename as the original. Each file in the zip has a click track to help you with timing, but yours shouldn’t have that.

As you can tell from my own files, my voice doesn’t hold up all that well without accompaniment—the goal here isn’t for pristine solo vocal performance, it’s to get a good blend of voices singing basically in pitch and in time.

If you’re a woman, or a man with a high tenor, feel free to record any of the lines an octave up.

We don’t have a place for you to upload these right now, so you’ll have to find your own place to host them. Send them in to questions@idlethumbs.net with the subject line “Theme 150 vocals”. 

Please note that I probably won’t be able to use every single submission—I’ll be selecting the ones that hit a good standard of audio quality, pitch and tempo accuracy, and overall blend.

If you have any questions, you can ask me on twitter at @chrisremo.

This is going to be rad!

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We're looking for a programmer with a love for rendering, art and shaders.

camposantoblog:

If you’re a programmer who…

  • Is passionate about renderers, shaders, post processing image effects and the art side of programming
  • Loves to collaborate with artists to create an in-game look we are all excited about, can can see the tiny details within a piece of art and concoct…
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The Least Dangerous Game - A DayZ Mano-a-Mano Event

This Saturday, at 11am PST, Sean Vanaman & Olly Moss will fight to the death in the desolate world of Chernarus, streamed live at twitch.tv/idlethumbs.

The CONCEPT: Starting as new spawns in DayZ, Sean and Olly will set out with one goal — to the kill the other person.

The DETAILS: Both men will be able to gain information about the other’s whereabouts from one place — their twitch chat feed. While various levels of misinformation and trolling are unavoidable, we ask that you don’t log on to the server with the expressed goal of killing one of us. To win, Olly or Sean must initiate and deliver the killing blow.

  • The event will be streamed from twitch.tv/ollymoss, twitch.tv/seanvanman and twitch.tv/idlethumbs, concurrently.
  • You can give Sean and/or Olly information in the chat channels of their respective streams.
  • If you wish to join the *actual* server, it can be found by searching Idle Thumbs. 
  • To keep the on-server players to folks in the know, the password will be THEMOTHERFUCKINGWIZARD.

FINALLY: We have no idea if this will be fun to watch (or play). Come find out!

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Here it is, the culmination of the clandestine Idle Thumbs 10th Anniversary Weird Thing Committee’s many weeks of planning. A package arrived at the office last night and, as requested, we opened it on a live stream. We were not disappointed.

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A mysterious package arrives. We fear reader maliciousness.

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More Idle Thumbs host portraits have arrived…

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